Updated : Jan 12, 2021 in Uncategorized

The particular War on Used Games

As we prepare for the coming wave of next generation systems, we should be anticipating improvements on all the good things we keep company with the current crop of systems. Continuing to move forward we expect: better graphics, quicker processors, more engaging games, you will get the idea. But not everything that we’re looking forward to will be a progressive movement for gaming. At least, as far as Sony and Ms are concerned, you can wave goodbye to playing used games on their systems. Although these are just rumors at this stage, it wouldn’t be surprising when they came to fruition. It’s very plausible, specially when taking into consideration that several game web publishers have already fired shots at the used game market.

Most notable is Digital Arts(EA), who became the first author to institute the practice of charging gamers, who bought utilized games, a fee to access requirements that come with the game. To elaborate, Downloadable Content(DLC) codes are included with new copies of a particular game and only with those codes, can that will content be accessed. EA expanded its project to include playing used games online. Gamers would now have to pay $10, in addition to the cost of the used game that they purchased, to be able to have access to the online components of their sport. Ubisoft has since followed fit, requiring an online pass for its online games as well. You can identify the online games which require an online pass because they bare the, “Uplay Passport”, logo design on the box.

Ubisoft decided they’d take things a step further and implement Digital Rights Management, the practice more often associated with DVD or even CD anti-piracy efforts. Assassins Creed 2 was the first game to become effected by this practice. To be able to play the PC version of Assassins Creed 2, gamers are required to create an account with Ubisoft and remain logged into that accounts in order to play the game. This means that if you lose your internet connection, the game will automatically pause and try to reestablish the connection. However , if you’re unfortunate enough to be unable to reconnect to the internet you’ll have to continue from your last saved video game; losing any progress you may have produced since then. This will be the case for all associated with Ubisoft’s PC titles, regardless of a single playing single-player or multi-player. While Digital Rights Management has been used to combat DVD and CD piracy for quite some time now, this will mark the 1st time it’s been used for a video game. Because of Ubisoft’s implementation of DRM, Matthew Humphries of Geek. com, cautions that it’s feasible that ultimately even console games will require on the internet registration in order to play them.

So what’s the reason for all of this? According to According to Denis Dyack, the head of Silicon Knights, the sale of used video games is cannibalizing the profit of the primary game market. He also claims that the used game marketplace is somehow causing the price of new games to rise. His proposed solution is to move away from physical disks plus embrace digital distribution. Essentially however like to see services like Vapor or EA’s Origin replace conventional hard copies. There are even rumors that the X-Box 720 will embrace the exclusive use of digital downloads instead of use disks at all. Whether Microsoft will actually follow through with that plan remains to be seen.

One could argue that Sony has laid the ground work for preventing utilized games from functioning on their upcoming system. At the very least, they’ve already made quite an effort to make used video games significantly less desirable. Kath Brice, associated with Gamesindustry. biz, reported that the latest SOCOM game for PSP, SOCOM: U. S. Navy SEALs Fireteam Bravo 3, will require customers who purchase an used copy to pay an addition $20 dollars to receive a code for online play.

I’d like to see some quantifiable evidence to back up the claim that used games are in reality hurting the sales of new games at all. Without some actual information, it sounds to me like a whole lot to complete about nothing. Case in point, within 24 hours Modern Warfare 3 sold 6. 5 million copies, grossing $400 million dollars in sales. Proper me if I’m wrong but you haven’t heard Infinity Ward complaining about the used game market and yes it affecting their bottom line. That’s likely because they’re too busy keeping track of their money earned by generating games that people actually want to play. Imagine that. Maybe the problem isn’t that utilized games have a negative impact on the particular sale of new games but , the thing is instead that game developers have to make better games that gamers are willing to pay full price for.
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In my opinion, not every game is worth $60 simply because it is the suggested retail price. Looking at items objectively, not every game is created equally, therefore not every game is worth costing $60. Whether it’s because that one game failed to meet expectations and live up to the hype or since it lacks any sort of replay value. It can ludicrous to argue that gamers ought to pay top dollar for every game particularly when they all too often turn out to be horrible disenchantment, like Ninja Gadian 3, or they’re riddled with glitches like Skyrim.

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